*************** NOTE ** NOTE ** NOTE ** NOTE ** NOTE ***********************

This plane uses an external Pilot, configured as "payload".
In fact it's the default Cfs2 pilot, modified as AI plane.

To have this pilot working,install the Pilots.zip into your
CFS2's aircraft folder.

Into the zip you will find three different versions of the pilot.
One is named BRI_pilot, and carries a blue dress (for European and Navy).
The second one is named US_pilot and has a kaki/sand dress for Desert and Pacific theatres.
The last is the GER_pilot, with dark grey dress, useful for Germans and Italians pilots.

ADVANTAGES: this way reduces the polygon's number into the aircraft built
(better frame rate), the pilot itself is very good and multi-res (again better frame rate) and finally, only one or two pilots are useful for many different
aircrafts.

DISAVANTAGE: due the fact the pilots are "aircrafts", they increases the aircraft
number into the folder. If you have problem with the maximum number (about 90) of
aircrafts handled by CFS2, you couldn't like this pilot.
___________________________________________________________

How it fits into the DP file :
------------------------------

.................

[HARDPOINTS]
mount.0=0,0.07,-0.54
...............
...............

[PAYLOADS]
payload.0=%payload_name.0% ; Normally guns only for the "zero" payload
........................
........................

[PAYLOAD.0]
; Payload = Guns Only
mount.0=US_pilot, 1, 0

....................
....................

[PAYLOAD.1]
; Payload = Potatos and strawberries !!
mount.0=US_pilot, 1, 0
mount.1=Potatoes
mount.2=Strawberries

**** Repeat the mount.0 insert for EACH payload you place ************

This tip is from an idea of a guy that has the following email address:

gazattack@ukonline.co.uk

I don't know his name, but I want thank him for this.
___________________________________________________________________________________

Mauro Giacomazzi
November 2001

giacmauro@ciaoweb.it